Professor: Ms. Rizzel Jill Dy
Class Pong
Midterm Project
In this group seatwork, we were assigned to make a wire pyramid and cube. By pressing 'a' the object moves to the left, 'd' moves to the right, 'w' moves up, and 's' moves down. It also uses keyboard functions or arrow keys, 'UP' increases the size of the object and arrow key 'DOWN' decreases its size.
Final Project
This is our final project in BasPro3, with Jihan Mae Rodriguez, Andrezon Ferrer, and Oscar Tan. We presented it in front of the class, (Miss Rizzel Jill Dy, our professor). It involves the participation of the whole class, they rated our game as we presented it. The following are the criterias in our presentation: Concepts used in creating the project: -Class -Struct -Loops -Conditional Statements -Vectors -Math equations Features: -Texture Mapping is a method for adding detail, surface texture (a bitmap or raster image), or color to a computer-generated graphic or 3D model. -Linear Interpolation (lerp) is a method of curve fitting using linear polynomials. Challenges in creating the game-Enemy movement -Enemy entrance movement -Loading Obj files -(Actually the whole creation is the challenge especially the entrance movement of the enemies and how can we apply math equations and concepts in order to move the enemies.) DEMO: The last part. . . |